June rebuilt multiplayer from the party up — a native, privacy-safe party system with loot modes and instant feedback — plus rich item & skill tooltips with rarity tiers, the first wearable hats and masks, and a stack of combat, potion, and stability fixes.
May was one of our biggest months yet — per-weapon character animation, charged abilities, a new environmental hazards system, a character-select visual overhaul, and a brand-new server backend, plus a stack of inventory, crafting, loot, and NPC fixes.
Two major systems landed in April — a complete Combat AI rebuild and the Chef profession launch — plus inventory UX polish, gathering fixes, dedicated trade/party keys, environmental polish, and a UE 5.7.4 engine upgrade.
March was massive — a full crafting system, lootable chests, destructible resources, smarter monster AI, and a brand new zone to explore.