Ciliora was already full of things that want you dead. Now the world itself wants a turn. This month we shipped a brand-new environmental hazards system — a whole layer of dynamic dangers that live in the world, react to you, and reward players who pay attention. Watch your step.
What's new
Hazards are dangers that exist out in the world rather than enemies you fight head-on. Some hunt you, some lie in wait, and some are simply waiting to be set off — by you, or against you. Six types are live now, and they're the start of something bigger.
- 🐝 Insect swarms — A buzzing cloud that locks onto a target and chases it, dealing repeated damage across an area. Keep moving, and don't lead it back to your friends.
- 🟢 Poison pools — Stationary patches of toxic ground that chip away at your health the whole time you stand in them. Easy to spot, easy to forget about mid-fight.
- ☁️ Gas clouds — Drifting hazards that move across the world and deal damage over time to anything caught inside. Read the wind before you commit.
- 🛢️ Exploding barrels — Destructible by players. Break one and it detonates in a radial blast. Line one up next to a pack of enemies for a satisfying boom — or get caught in your own trap if you're standing too close.
- 🪤 Floor traps — Hidden until something triggers them, then they snap shut for a hit on contact and re-arm after a cooldown. The corridor that was safe a moment ago might not be next time.
- 🤖 Mine drones — They hunt a target and detonate on contact. You don't fight these so much as outmaneuver them.
Smarter, more dangerous
What makes the nastier hazards feel genuinely threatening is how they move. A swarm or a drone will cut straight through obstacles to reach you — no weaving around rocks and trees the way ordinary creatures do. Hiding behind a wall buys you time against a monster. It does not buy you much against a swarm.
That difference changes how you read a room. Cover that's safe from one threat can be a death trap against another, and the smart play is often to keep the world's own dangers between you and whatever's chasing you.
Built to grow
Every one of these hazards runs on a single shared, data-driven foundation. In plain terms: we can design and place brand-new hazard variants quickly, without building each one from scratch. So the six types you see today are a starting point, not a finished list — expect the world to keep getting more dangerous over time.
The takeaway
The world is more alive, more tactical, and a lot less forgiving. Use the hazards against your enemies. Respect the ones that hunt you. And whatever you do — watch your step. See you out there, adventurers.
— Fedsson