Watch your step. A brand-new environmental hazards system brings dynamic dangers to the world — and because it's all built on one shared framework, expect more hazard types over time.
- 0.6.5.1–0.6.5.3 — Foundations of the hazard system: hazard nav areas, query filters, entity types and data assets, and a hazard actor with a selectable collision shape.
- 0.6.5.7 — Poison hazards — damaging clouds and pools with their own debuff.
- 0.6.5.8 — Hazard movement, plus a monster navigation filter so creatures route around hazards appropriately.
- 0.6.5.9 — Bee-swarm hazard content — swarms that chase you down.
- 0.6.5.10 — Damageable hazards and multiple hazard damage modes.
- 0.6.5.13 — Spawner integration and a redesign of the Miasma debuff.
- 0.6.6.1 — Completed the hazard subsystem with a full test pass (28 tests, 0 failures).
- 0.6.6.21 — Added the Exploding Barrel — a hazard that detonates on death.