- [2025-04-21] Added 4 new monster types: Kobold, Wild Boar, Troll, and Goblin.
- [2025-04-27] Built a smart spawner system that populates zones without overcrowding.
- [2025-05-09] Monster name colors now change based on the level difference with the player.
- [2025-05-08] Created separate aggressive and passive monster behavior types.
- [2025-05-12] Passive monsters now use Unreal Engine's native perception system.
feature