- [2026-03-30] 0.6.0.13
Fixed SmartSpawner spawning nothing on dedicated server. Dedicated server builds strip landscape weightmap data, so all layer-filtered entries got zero eligible spawn points. Added a pre-baked landscape layer grid built in editor and cooked into server builds. Updated PCG vegetation for Ciliora Village. - [2026-03-30] 0.6.0.12
Fixed build scripts cache clean to cover all stale binary sources: Binaries/, Plugins/*/Binaries/, and DerivedDataCache/. Editor DLLs now rebuild correctly on clean builds. - [2026-03-30] 0.6.0.11
Updated PCG Ciliora Village vegetation, lighting, and props. Fixed zone respawn Z values to prevent spawning underground. Added missing coal gather mesh. - [2026-03-30] 0.6.0.10
Added auto LoginServer version sync to deploy pipeline. DeployToVPS.bat now reads the VERSION file and syncs RequiredGameClientVersion to LoginServer with PM2 restart. - [2026-03-30] 0.6.0.9
Fixed SmartSpawner layer filter logic: was using MaxWeight exclusion (reject if weight exceeds max), causing all filtered entries to get 0 spawn points. Changed to MinWeight inclusion semantics. Cached weightmap texture mip data to eliminate ~300K+ redundant texture copies per spawner init. - [2026-03-29] 0.6.0.8
Added script to auto-update Steam build description from latest commit message before upload. - [2026-03-29] 0.6.0.7
Fixed SmartSpawner allowing spawns on non-landscape surfaces. Layer filters now reject points hitting houses, rocks, and props. - [2026-03-29] 0.6.0.6
Optimized game thread performance and GAS replication. Switched to Mixed replication mode, changed 86 attributes to REPNOTIFY_OnChanged, reduced NetUpdateFrequency (players 30Hz, NPCs 10Hz, resources 5Hz from 100Hz default), added staggered indicator line traces, and NPC animation tick optimization. - [2026-03-29] 0.6.0.5
Fixed server stability: SIGSEGV crash during player login in ShortcutPanelComponent::ServerDeserialize, GAS ability activation spam via client-side ActivationBlockedTags pre-check, and 59+ FindTeleportSpot warnings per session. Added Development/Shipping config selection to build scripts. - [2026-03-29] 0.6.0.4
Fixed lootable entities not respawning after being looted. Actors hid their mesh but never destroyed themselves, so the SmartSpawner never detected the stale reference. Now destroys the actor after linger finishes. - [2026-03-28] 0.6.0.3
Added Git LFS hooks to shared hooks directory for uasset, png, and mp4 tracking. - [2026-03-28] 0.6.0.2
Introduced automated A.B.C.D versioning system. VERSION file as single source of truth, pre-commit hooks auto-increment build number, sync to COAVersion.h, DefaultGame.ini, and Steam VDF. Replaces the old DEV-N/HF-N/BF-N commit prefix system.
engine